#pragma once

#include <d3d11.h>

class TextureClass
{
public:
	TextureClass() {}
	
	TextureClass(const TextureClass& rhs) = delete;
	
	~TextureClass() {}
public:
	bool Initialize(WCHAR*);

	void Shutdown();

	ID3D11ShaderResourceView* GetTexture();
private:
	ID3D11ShaderResourceView* texture_;
};